

Before the echidna makes a melee weapon attack, she may choose to take a -5 penalty to her attack roll. She has advantage on saving throws against all other spells and magical effects. The echidna can't be affected or detected by spells of 6th level or lower unless she wishes to be. Languages Common, Deep Speech, telepathy 120 ft.

Damage Resistances acid, cold, fire, force, lightning, necrotic, poison, thunder bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities charmed, deafened, frightened, paralyzed, petrified, poisoned, prone, stunned, unconscious
